Smoke Capsule - D, B + 2
Batarang - D, F + 1 (Also in air)
Leaping Shadow Kick - D, F + 4
Leg Take Down - D, B + 4
Sneaky Batarang - D, B + 1
Dark Absorbtion - B, B + 2 (Projectile Resistance)
Smoke Escape - D, B + 3
Solomon Escape - D, B + 4
Strength of Hercules - B, F+ 2
Atlas Clap - D, B + 2
Power of Zeus - D, B + 1
Achilles Bolt - D, B + 3
Mercury Bear Hug - B, F + 4
PRO MOVES:
Power of Zeus Extended: D, B, 1, * B, F, 2 (*Immediately)
Mercury Bear Hug Attack: B, F, 4, * 2 (*Tap 2 during Mercury Bear Hug)
Fast Escape - D, B + 3
Super Uppercut - D, B + 2
Teleport Uppercut - D, B + 4
Around The World - B, F + 4
Flurry Punch - B, F + 2
Teleport Flurry - D, B + 1
PRO MOVES:
Teleport Flurry Throw: D, B, 1, * L1 (*Throw on last hit of Flurry)
Teleport Uppercut to Super Uppercut: D, B, 4, * D, B, 2 (*Just before first uppercut hits)
Like the Wind, Super Uppercut: 2, 2, 1, * D, B, 2 (*After the last hit of the combo)
Like the Wind, Teleport Uppercut: 2, 2, 1, * D, B, 4 (*After the last hit of the combo)
Triple Teleport Uppercut: D, B, 4 * 2 * 2 (*After last uppercut lands)
Triple Super Uppercut: D, B, 2 * 2 * 2 (*After last uppercut lands)
Gun Runner - B, B + 1
Power Fist - D, B + 2 (Hit 1 or 3 after the punch for an extra hit)
Blinding Light - D, B + 1
Rocket Blast - D, B + 3
Double Rocket Blast - D, B + 3, D, B + 4
Gotcha Grab - F, F + 2 (Tap 2 for extra hits)
Ground Pound - D, D + 4
Bladed Fans - F, F + 1 (Also in air)
Square Wave Punch - D, B + 2
Rolling Fury - D, F + 4
Mystical Teleportation - D, B + 1 (Also in air)
Fan Lift - B, B + 1
Razor's Tip - D, F + 2
PRO MOVES:
Square Wave Assault to Bladed Fans: D, B, 2, * F, F, 1 (*After first punch lands)
Target Practice - D, B + 1
Powered Palms - D, F + 2
Lexcorp Rocket - D, B + 3 (Also in air)
Hot Flames - B, F + 3
Evasive Manuever - D, B + 4
Rocket Boots - B, F + 4
PRO MOVES:
LexCorp Rocket to Evasive Maneuver: D, B, 3, * D, B, 4 (*Immediately)
Powered Palms to Rocket Boots: D, F, 2, * B, F, 4 (*After second palm strike hits)
FATALITIES:
Fatality 1 - D, F, D, B, 2 (close)
Fatality 2 - U, U, U, 1 (one step back)
LIU KANG
SPECIAL MOVES:
High Dragon Fire - F, F + 1 (Also in air)
Low Dragon Fire - F, F + 3
Flying Dragon Kick - F, F + 2
Bicycle Kick - B, B, F + 4
Dragon's Tail - D, B + 4
After Dragon's Tail:
1) Spinning Backfist - 1
2) Uppercut - 2 (Sets up juggle)
3) Zen Trip - 3
4) Shaolin Spirit - 4
PRO MOVES:
Bicycle Kick to High Dragon Fire: B, B, F, 4, * F, F, 1 (*After end of Bicycle Kick)
Bicycle Kick to Flying Dragon Kick: B, B, F, 4, * F, F, 2 (*After end of Bicycle Kick)
Ring of Doom - D, F + 1 (Can do twice)
Deadly Kiss - D, B + 1
Leg Grab - B, F + 4
Bicycle Kick - D, B + 4 (Also in air)
Kartwheel Flip - D, F + 3
Square Wave Punch - D, B + 2
Heat Vision - B, B + 1 (Also in air, Can be done 1+ times)
Inhale Capture - D, B + 2
Soaring Knockout - D, F + 2
Ice Breath - D, F + 3
Ground Tremor - D, D + 4
Shoulder Charge - F, F + 4
Up, Up and Away - D, B + 3
After Up, Up and Away:
1) Hover Heat Vision Close - 1
2) Hover Heat Vision Far - 2
3) Ground Tremor - 3 or 4
MK Nightmares 2.5
Mortal Kombat Nightmares is the premiere source for all that is Mortal Kombat. Coverage of the entire MK series. Welcome to Our World of Mortal Kombat, we are your Nightmares.