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MORTAL KOMBAT 4 - GAMEPLAY BASICS
Basic Character Moves
Walk Forward: Forward
Walk toward the opponent.
Walk Back: Back
Walk away from the opponent, blocks throws.
Jump Forward: Up + Forward
Jump toward the opponent.
Jump Back: Up + Back
Jump away from the opponent.
Vertical Jump: Up
Jump directly upwards.
Crouch: Down
Duck down. Hold with Back to block throws.
High Punch: HP
Punch to the opponent's face.
Low Punch: LP
Punch to the opponent's torso.
High Kick: HK
Kick to the opponent's face.
Low Kick: LK
Kick to the opponent's torso.
Block: BL
Get into a defensive position Hold it with Back to block throws as well.
Run up to Your Opponent: Run + Forward
Run toward your opponent to begin an aggressive offense.
Sidestep Away from the Camera: Run, Run
Two footsteps in the Z plane, into the depth of the arena away from your camera view.
Sidestep Toward the Camera: Down + Run, Run
Two footsteps in the Z plane, toward the direction of your camera view.
Pick Up a Weapon/Object: Down + Run
Pick up a weapon on the ground to use, a rock in Goro's Lair to throw, or a severed head in the Furnace stage to throw.
Roundhouse Kick: Back + HK
Roundhouse kick causing the opponent to spiral to the ground.
FootSweep: Back + LK
Take the opponent off of his/her feet.
Uppercut: Down + HP
Flips the opponent backwards, hitting the floor forehead-first with a crack, leaving a small stain of blood.
Crouch Punch: Down + LP
The crouch punch is a simple punch to the midsection.
Crouching High Kick: Down + HK
Kick aimed upward at the torso while you're crouching, knocking the opponent a few steps back.
Ankle Kick: Down + LK
Kick targeting the opponent's ankle while you're crouching.
Face Smash: HP (Close)
The face smash is a quick hard hit to the face. The specific move done varies depending on the character.
Throw: LP (Close)
Throw or slam your opponent. The specific type of throw/slam varies depending on the character.
Knee Smash: HK (Close)
The knee smash is a quick hard knee to the opponent's hip section.
Bone Breaker: LK (Close)
The bone breakers are painful moves that range from knee-snapping to neck-breaking. The specific move varies depending on
the character.
Light Jump Punch: Jump, HP
Hits the opponent using the fist away from the camera view allowing you to start Kombo's with it since it doesn't knock the opponent to the ground.
Heavy Jump Punch: Jump, LP
Hits the opponent harder using the fist closer to the camera view knocking the opponent to the ground.
Vertical Hop Kick: Vertical Jump, HK or LK
Either a kick straight up or spin kick, depending on the character.
Long Jump Kick: Jump Forward or Back, HK
Either a jump kick aimed horizontally or just slightly diagonal, depending on the character.
Short Jump Kick: Jump Forward or Back, LK
Jump kick aimed diagonally downward, at around a 45 degree angle.
Cross-Over JumpKick:
The Cross-Over jump kick is a basic maneuver for more experienced players, kicks opponent from behind after jumping over him/her.
Cross-Over JumpPunch:
The Cross-Over jump punch is a basic maneuver for more experienced players, punches the opponent from behind after jumping over him/her.
CODES |
BASICS |
MOVES |
COMBOS |
WEAPONS |
FATALTIES |
MINI-FAQ |
MAIN
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